Starting with ECMAScript 2015, symbol
is a primitive data type, just like number
and string
.
symbol
values are created by calling the Symbol
constructor.
ts
let sym1 = Symbol();let sym2 = Symbol("key"); // optional string key
Symbols are immutable, and unique.
ts
let sym2 = Symbol("key");let sym3 = Symbol("key");sym2 === sym3; // false, symbols are unique
Just like strings, symbols can be used as keys for object properties.
ts
const sym = Symbol();let obj = {[sym]: "value",};console.log(obj[sym]); // "value"
Symbols can also be combined with computed property declarations to declare object properties and class members.
ts
const getClassNameSymbol = Symbol();class C {[getClassNameSymbol]() {return "C";}}let c = new C();let className = c[getClassNameSymbol](); // "C"
unique symbol
To enable treating symbols as unique literals a special type unique symbol
is available. unique symbol
is a subtype of symbol
, and are produced only from calling Symbol()
or Symbol.for()
, or from explicit type annotations. This type is only allowed on const
declarations and readonly static
properties, and in order to reference a specific unique symbol, you’ll have to use the typeof
operator. Each reference to a unique symbol implies a completely unique identity that’s tied to a given declaration.
tsTry
declare constsym1 : unique symbol;// sym2 can only be a constant reference.letA variable whose type is a 'unique symbol' type must be 'const'.1332A variable whose type is a 'unique symbol' type must be 'const'.: unique symbol = sym2 Symbol ();// Works - refers to a unique symbol, but its identity is tied to 'sym1'.letsym3 : typeofsym1 =sym1 ;// Also works.classC {static readonlyStaticSymbol : unique symbol =Symbol ();}
Because each unique symbol
has a completely separate identity, no two unique symbol
types are assignable or comparable to each other.
tsTry
constsym2 =Symbol ();constsym3 =Symbol ();if (This condition will always return 'false' since the types 'typeof sym2' and 'typeof sym3' have no overlap.2367This condition will always return 'false' since the types 'typeof sym2' and 'typeof sym3' have no overlap.sym2 ===sym3 ) {// ...}
Well-known Symbols
In addition to user-defined symbols, there are well-known built-in symbols. Built-in symbols are used to represent internal language behaviors.
Here is a list of well-known symbols:
Symbol.hasInstance
A method that determines if a constructor object recognizes an object as one of the constructor’s instances. Called by the semantics of the instanceof operator.
Symbol.isConcatSpreadable
A Boolean value indicating that an object should be flattened to its array elements by Array.prototype.concat.
Symbol.iterator
A method that returns the default iterator for an object. Called by the semantics of the for-of statement.
Symbol.match
A regular expression method that matches the regular expression against a string. Called by the String.prototype.match
method.
Symbol.replace
A regular expression method that replaces matched substrings of a string. Called by the String.prototype.replace
method.
Symbol.search
A regular expression method that returns the index within a string that matches the regular expression. Called by the String.prototype.search
method.
Symbol.species
A function valued property that is the constructor function that is used to create derived objects.
Symbol.split
A regular expression method that splits a string at the indices that match the regular expression.
Called by the String.prototype.split
method.
Symbol.toPrimitive
A method that converts an object to a corresponding primitive value.
Called by the ToPrimitive
abstract operation.
Symbol.toStringTag
A String value that is used in the creation of the default string description of an object.
Called by the built-in method Object.prototype.toString
.
Symbol.unscopables
An Object whose own property names are property names that are excluded from the ‘with’ environment bindings of the associated objects.